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Archived News: December 2006

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2006-12-21 posted by Nyerguds
The new version of the mod (v1.2) is now online!

The only really new thing is the TIE Crawler, replacing the Hum-vee. However, this includes the accompanying weapon sound and animation, which are also used for the X-34 Landspeeder. I hope this will inprove the Star Wars feel of both units.

For the rest, a load of small things have been fixed internally, and some sounds and icons have been improved / replaced.

Well, that's all, folks! Get downloading :)

2006-12-19 posted by Nyerguds
Well, seems like my birthday update has got me brainstorming again... not a good thing with my exams coming up, but bleh.

Anyway. I've decided that I'll replace the Humm-vee by the TIE Crawler.
I've seen a couple of sites describe it as low-armored anti-infantry and reconnaissance vehicle, so that seems to fit the Hummer quite well :)

The graphics are already done (Suricata made them for RA2SW ages ago), so all I need to do now is make a build icon, whip up an info entry for it on the site, and update the mod.

Gah. I really need to convert the info pages to PHP too. It's such a hassle to update HTML.

2006-12-14 posted by Nyerguds
Today's my 23rd birthday!

Even though the update was announced yesterday, and it wasn't C&C2SW, I guess these three mods I uploaded kinda make me go back to the original tradition of a birthday-mod-update; a tradition which I've kept to for the first three years of C&C2SW.

I really don't know when I'll be able to continue working on C&C2SW itself though. I recently got to know some people who might do some 3D rendering work if I ask them nicely, but I haven't bothered anyone so far since I barely got any time myself. The three mods just required a lot of tinkering... for C&C2SW I'll need to do some serious brainstorming first.

Anyway... anyone who hasn't played the Flame Dancers campaign yet, go get it, it totally owns :)

And for anyone who vaguely remembers it from their DOS C&C days... this new updated version adds the little feature that the Flame Pod has an actual build-up animation (instead of just popping up instantly when the enemy builds them), AND I changed the coding so you can actually build it yourself after capturing a Flame Dancers construction yard.

The flame pod buildup animation is kinda special to me, since it was the first SHP file I ever made, and with that, my very first bit of C&C modding. Sure, it's based on the GDI Guard tower and the final flame pod image, but it's still nice ^_^

As a side note, all three mods are also DOS C&C compatible. Check the DOS C&C on XP page for instructions on how to set em up with VDMS.

2006-12-12 posted by Nyerguds
News, finally!

Well, nothing new on the mod... I've been out of inspiration for months. But that didn't stop me from tinkering with some other old mod campaigns I've had lying around here for ages.
All of them are now not only addon-executables which don't modify your original game, but they're also made 100% TFD compatible :)

I've uploaded three mod-campaigns so far:
-Andrew Griffin's Flame Dancers, a real classic from back in the old days
-The Ant Mod, an awesome remake of the RA1 ant missions by my good friend Jk
-The Bio War, a small mod campaign of which I unfortunately don't know who made it. If anyone knows, be sure to let me know.

So, check em out on the download page.